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 skill bugs/suggestions part 1

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Love
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PostSubject: skill bugs/suggestions part 1   Sat Nov 05, 2011 3:12 pm

- cant smelt 5, 10, x
- you dont need a hammer to smith
- mind altar tele
- astrals do bloods instead
- earth altar tele
- crafting has no animation
- you can't smith 10 sets
- you don't automatically stop when your inventory is full when doing wc.
- you can't fletch more than one set of arrow shafts at once
- longbows and shortbows when fletching is supposed to be different levels.
- you can't make arrows ( cause no feathers or is not added would be an easy/nice addition)
- when smithing with bronze bars you can only make bronze dart tips no bronze bolts
- when fletching enchanted bolts you need addy bolts for diamond and ruby bolts this should be changed to rune for diamond, addy for ruby, mithril for emerald, and steel sapphire.
- perhaps adding blurite ores and making gold ore be smithable into something.
- making it so you need coal to go with your other ores such as iron, mithril, adamant, and rune
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Kane
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PostSubject: Re: skill bugs/suggestions part 1   Sat Nov 05, 2011 3:54 pm

Love wrote:
- cant smelt 5, 10, x
- you dont need a hammer to smith
- mind altar tele
- astrals do bloods instead
- earth altar tele
- crafting has no animation
- you can't smith 10 sets
- you don't automatically stop when your inventory is full when doing wc.
- you can't fletch more than one set of arrow shafts at once
- longbows and shortbows when fletching is supposed to be different levels.
- you can't make arrows ( cause no feathers or is not added would be an easy/nice addition)
- when smithing with bronze bars you can only make bronze dart tips no bronze bolts
- when fletching enchanted bolts you need addy bolts for diamond and ruby bolts this should be changed to rune for diamond, addy for ruby, mithril for emerald, and steel sapphire.
- perhaps adding blurite ores and making gold ore be smithable into something.
- making it so you need coal to go with your other ores such as iron, mithril, adamant, and rune



These need to be Fixed!
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Love
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PostSubject: Re: skill bugs/suggestions part 1   Sat Nov 05, 2011 4:26 pm

also one more i just realized while fletching

- the woodcutting animation shows the incorrect ax. (there are animations for each color ax )
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Julie
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PostSubject: Re: skill bugs/suggestions part 1   Sat Nov 05, 2011 9:39 pm

Love wrote:
- cant smelt 5, 10, x
- you dont need a hammer to smith
- mind altar tele
- astrals do bloods instead
- earth altar tele
- crafting has no animation
- you can't smith 10 sets
- you don't automatically stop when your inventory is full when doing wc.
- you can't fletch more than one set of arrow shafts at once
- longbows and shortbows when fletching is supposed to be different levels.
- you can't make arrows ( cause no feathers or is not added would be an easy/nice addition)
- when smithing with bronze bars you can only make bronze dart tips no bronze bolts
- when fletching enchanted bolts you need addy bolts for diamond and ruby bolts this should be changed to rune for diamond, addy for ruby, mithril for emerald, and steel sapphire.
- perhaps adding blurite ores and making gold ore be smithable into something.
- making it so you need coal to go with your other ores such as iron, mithril, adamant, and rune

lol nice seening :p
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PrimoXD
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PostSubject: Re: skill bugs/suggestions part 1   Sun Nov 06, 2011 7:54 am

Real summoning level is not showed in skill tab (non-important bug)
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Venomioux
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PostSubject: Re: skill bugs/suggestions part 1   Sun Nov 06, 2011 10:13 am

I'll work when I can. And for the summoning thing, Primo, look at the quest tab.
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trooptrap
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PostSubject: Re: skill bugs/suggestions part 1   Sun Nov 06, 2011 12:44 pm

btw its not rlly important but hill giants attacks with their belly not with their weapon
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PostSubject: Re: skill bugs/suggestions part 1   Sun Nov 06, 2011 2:28 pm

these can be fix affter the big stuff tho not really a problem
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